Fire Emblem Fates: Birthright Review
“A song of Birthright and love”
Fire
Emblem Fates: Birthright plays just like Fire Emblem Awakening and that is not
a bad thing. I adored Awakening as a long time Fire Emblem fan, I even will go
as far as to say that it was my favorite entry in the series, until Fire Emblem
Fates came along.
Fire
Emblem Fates: Birthright isn’t a complete copy and paste of Awakening; it’s
actually quite different in many ways. Birthright introduces new weapons into
the series and it’s cool that there’s more types of weapons in the series. The
Hoshido, your family from birth, are more feudal Japan-like. Because of this, you get more feudal Japan weapons like: clubs
instead of axes, katanas instead of swords, yumis instead of bows, festals
instead of staves, shurikens instead of the Nohr counterpart of knives and
naginatas instead of lances and more. The variety of weapons and customization
was a neat change from the more European style in the other entries in the
series, and I quite enjoyed the changes.
The
story is the crux of Fates, a lot of people were quite butt-hurt that there
were two different titles; even a third one if you include Revelations, but let’s
be honest, if it was a Pokémon game you would probably buy both versions. However, I
will defend Nintendo for choosing to make two titles, because both are vastly
different in comparison in the way they play and it’s fantastic. Birthright’s
maps have more simple objectives which primarily consists of route the enemy,
which is to essentially kill all enemy units, and other objectives such as kill
the boss, or escape the map or seize the base. Route the enemy was the
objective in practically all the maps, and I’ll be honest, the lack of
objective variety in this version was disappointing. I understand
Birthright is made to be the easy version while Conquest is the more traditional
Fire Emblem game, however it was still disappointing nonetheless.
The
story of Birthright is well written. I really enjoyed it, and there were a lot
of moments within the game that tugged on my emotions that some scenes actually
made me cry. Some moments were huge what the heck moments because of what happened in the cutscenes.
Birthright is like a completely different time line after chapter 6 when you have to choose to side with your birthright family: the Hoshido. Likewise for Conquest you have to side with Nohr, your adopted family.
The story was great, and filled with charming characters. Having played Birthright
first before Conquest and played Conquest second, I felt Birthright
complimented the story of Conquest very well by giving more details to certain
things that was barely touched on in the Birthright campaign. Likewise for
the Conquest campaign making both experiences of the game fresh and completely
different to one another. This created a fun experience and was not at all a chore to
be playing what many people believed to be the same game twice with slight
differences. There are a lot of differences that I will not go over in this
review that I will be saving for the Conquest one.
Video
game music is very important to me. It enhances the experience and helps push
the immersion in the game and story. I love video game music, and Fire Emblem
Fates soundtrack was phenomenal. The Nohr’s theme of music was very European-like
with bagpipes, and many other European based instruments that it set that Nohr
was very European-like kingdom. The Hoshido’s theme of music was more Japanese
with gongs, water drop-like sounds, wind instruments, and oriental sound to it.
I really enjoyed the sound track, and Azura’s song, which is literally
everywhere in the trailers for the game so no spoiler there, and the English singing
was quite good, I have read some complaints about it in comparison the Japanese
version, and I happen to like both as much to each version.
One
new gameplay mechanic I really enjoyed was the Dragon vein. They are sigils
on the ground that are activated by the royalty members of the respective
games, and they change the landscape of the maps battlefield dramatically.
There was a level inside a volcano-like area, and I would use the Dragon vein
as a way to create a bridge for my units to cross-by which was really cool and
effected my strategy in the game, making me be specific on which unit I want to
waste that round to use the Dragon vein.
Fates,
continues the child unit thing from Awakening which was a mechanic I absolutely
loved and was happy to see again. However, I was disappointed on how few
children you get from the pairings in comparison to Awakening, but I will cut
slack on that because that was a part of the story in Awakening. I was very
happy to see this feature return in the game since it was one of the things I
really enjoyed in Awakening.
Overall
Score: 9/10
Gameplay:
8.5 Graphics: 9 Story:
9 Sound and Music: 9
Replay-Value:
9
Comments
Post a Comment