Fire Emblem Fates: Revelation Review
“Make
your own fate”
Fire
Emblem Fates: Revelation, is the final campaign and version of the Fates
trilogy. This version is the final game of the epic story that is told in the
Fates trilogy. This version of the story is the cannon one and true ending of
the trilogy.
Fire
Emblem Fates: Revelation brings the factions from Birthright, the Hoshido, and
the Conquest Faction Nohr, together in the final version. The interactions
between the units of the two factions are fantastic. Having Ryoma, and Xander
speak with each other and get a long was amazing. Revelation gives you units
from both games, and even extra that are not in the other versions, and vice
versa. Even brings the additional maps to get additional experience points from
Birthright which add to your game time.
The
story, was weak. I’m sad that it is. I enjoyed the story of the other two
versions, and was very excited for the conclusion of these two tales. The story
is slow, and quite predictable. It lacks a variety of fleshed out villains, and
throws villains which could have been epic if built up properly, but falls flat
on its face. The story is by far the weakest thing in this version. There were
some epic moments in the story, but not as much in the other two versions.
Scenes which were supposed to be emotional, were just weak. It had no empathy
or sympathy due to the fact that these characters weren’t fleshed out in this campaign.
These characters were fleshed out in the other campaign, but was still not as
impactful as it could have been. I’m sad to say that this version has the
weakest story, however it did have few epic moments, also it could have had
spent more time in the main feature of this version; Valla. You don’t enter
Valla until Chapter 17 leaving only 11 chapters in the game in Valla.
While the game doesn’t
take advantage of making Valla the main zone in the game is a disappointment,
the gameplay is probably the best of the trilogy. The maps have different
objectives, dragon veins, and different styles on how to get fight on the map in
almost each chapter. The variety, and the amount of strategy you have to put
into each map is fantastic and is definitely the strong point of this game. One
map is surround by a wall of flames that vent out and change every other round.
You can use the dragon vein to manipulate the timing of the changing to flank
enemy units or put up a protective barrier for your units that round to prevent
any threats or chances of them being taken out.
Castles is a feature
introduced in Fates. It is also in the other two version, which I didn’t really
talk too much about. It’s an interesting concept, but it feels a bit too
gimmicky for my taste, however, I did enjoy it. It felt out of place after
emotional chapters in the sister versions of the game, but felt right at home
on Revelation. It’s your base while you storm the enemy gates, which is a nice
thing to see. You can continually upgrade the Castle as you progress the game
to open variety of shops even item shops for weapons and staves. Staves are the
only thing with durability on it in this game. In other versions of the series
everything had a durability rate on it. So the weapon shop felt a little
obsolete for the fact that weapons didn’t have a durability for them to
eventually break unlike staves. Overall a neat concept.
Everything
else is roughly the same in terms of gameplay. Child units, some new music was
introduced only for this version, and gorgeous new cinematics. Great voice
acting, and cast of characters. Also like the other campaigns, Revelations has
28 total chapters and can be completed up 30 to 40 hours of gameplay.
Overall Score: 9/10
Gameplay:
10 Graphics: 9 Story:
8 Sound and Music: 9
Replay-value: 9
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