Bloodborne Review
“I sold my soul for blood”
Bloodborne is the latest game created by From
Software; the creators of the Souls series. Bloodborne retains the formula of
the Souls series of the risk-reward system and that death matters. If you die,
you lose all your blood echoes which is the equivalent of souls from the other
games. The unique thing about Bloodborne is the combat system. The combat is a
much more fast pace and demands well use of dodge, unlike its counterparts from
the souls’ series which requires slower and longer battles using shields. Since
you use guns instead of shield it helps create a more agile character who can
dish out damage and evade attacks.
However, Bloodborne does have a counter system like
parry from the Souls games. The visceral mechanic is a counter move generally
caused by well-timed shots when an enemy is about to attack causing them to
stagger and you will hear a ding which prompts you to go in and attack directly for a
visceral attack which deals a ton of damage. The beautiful thing about this
feature is that it isn’t over-powered in any way. Visceral is a super effective ability, but it can be hard to pull on certain enemies - which causes you to seek different
solutions to take on the foe.
I
found myself pouring about 60 hours in my first play through. I also found myself
backtracking to areas I have been to before. I rushed in some of these areas because of some of the
enemies posed a big threat to me and so this caused me to not fully explore areas. Going back and killing the once menacing foes with ease was satisfying and even more so, when I started finding loot I had previously missed.
The
game has a very heavy Gothic atmosphere that surrounds the world of Yharnam.
The game even has areas where the atmosphere is amplified. The game oozes with creepiness that caused me to jump out of my seat several times. I felt this game was creepier than most survival horror games nowadays,
despite it being an action-adventure game. The jump scares made some of my
encounters even more difficult because I was not expecting them. While it was frustrating to die because of the sudden jump scares, it
created a sense of fear when exploring zones which was amazing. This fear caused me to explore each area with caution so I could be prepared for the dangers of the unknown. Venturing through the vast the
wonders of Yharnam left a very memorable adventure for me.
The
boss fights in this game were absolutely phenomenal. I found them pretty easy to
telegraph, but what made them amazing was the soundtrack. The soundtrack is
orchestrated and really builds the encounter for the fights. From when
encountering your first boss and hearing a song which spells out doom to a song
that shouts sorrow, it created memorable boss fights that didn’t leave; “oh,
this boss was cheap,” or “this boss was too easy.” It left impactful encounters
that led me to enjoy the build-up for the next boss fight creating memorable
encounters.
Having played the game with the patch that fixed the long loading
times, I found myself in some long loading times at points which did bother me
a slight bit. I still enjoyed this game tremendously. It truly is a reason
to grab a Playstation 4 if you have not done so already. Especially if you enjoyed From
Software’s previous games.
Overall Score: 9/10
Gameplay:
10
Graphics: 9 Story:
9 Sounds and Music: 9
Replay
value: 9
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