Fire Emblem Fates: Conquest Review



“A song of Conquest and Fate”

            Fire Emblem Fates: Conquest is truly an amazing game. I played it after finishing Birthright and I loved how both versions compliment the details of the stories of each other very nicely. Some parts of the story in both respective version had details missing that I wanted to know but were never explained. Both versions help explain it, or even hint how things could have been different if the avatar you made ‘chose’ a different path. Now, when I was playing the games I never saw it as a reference to Birthright or Conquest, but to Revelations, which is the true story which combines elements of the two and have all the characters that are a part of your team in respective versions together. I have yet to get a hold of Revelations, but I know the gist of what it is supposed to be, and I am excited to get a hold of it, hopefully in a few weeks and post my review of it. I loved the differences in both stories, and I honestly found the Conquest campaign way more satisfying and intriguing compared to Birthrights, but that could be because I played Birthright and greatly enjoyed how they played off each other and how some characters acted in this version compared to the other.



            The gameplay is vastly different to Birthright, and I love it. Conquest has different objectives, even one where you have to defend a stronghold for eleven rounds while enemy forces are trying to invade with a never ending supply of reinforcements. I loved that there were objectives like that, or defeat the enemy in twenty-five rounds, and such. The variety and difference kept each chapter fresh and fun and not a repetitive mechanic in each chapter, like Birthright did. I enjoyed how the Nohr the faction you side with in Conquest, has more traditional Fire Emblem weapons such as; swords, axes, lances, bows, staves, and a new weapon called knives. The different encounters and decisions kept me on my toes, and there was even a decision if I wanted a character I fought in a chapter to be killed for attacking me, or spare the character and see if there were repercussions made the decision even more intense to see if the character would betray me or if an already existing unit would backlash for deciding to kill that character.



            Much like Birthright, Conquest had a vast array of colorful and charming characters, and personally had a character who became my favorite over the entirety of both versions for his mannerisms and characteristics which I would giggle and enjoy to my delight. The Nohr royal family was truly an interesting group of characters to get know since they are not your true family, but they love you nonetheless and you see why they do what they do. It was truly fascinating and made the differences in both experiences so much fun for me to experience.


            One new gameplay mechanic I really enjoyed was the Dragon vein. They are sigils on the ground that are activated by the royal members of the respective games, and they change the landscape of the maps battlefield dramatically. There was a level inside a volcano-like area, and I would use the Dragon vein as a way to create a bridge for my units to cross-by which was really cool. This mechanic effected my strategy in the game, making me be specific on which unit I would want to waste that round in order to use the Dragon vein.



            The graphics appear to be in the same engine as to Awakening, however, the cinematics were completely different in comparison. The cinematics in Fates are absolutely gorgeous and very fun to watch, they have more of an anime feel, while Awakening was more of just a cel-shaded cinematic splice which isn’t bad thing since I love cel-shading graphics. I adored the art style for Fates a lot, it was a very pretty game and absolutely stunning to see it push the 3DS graphical hardware. I have no idea if there’s a difference in comparison to the original 3DS/3DS XL models since I played it on the ‘new’ 3DS XL and there are slight changes in comparison to some existing 3DS games, such as Smash Bros. loading times on the ‘new’ compared to the original which I did experience, so bear that in mind for my opinion. I did enjoy that the cinematics were tailored and completely different depending on which version you are playing and it made the experience more fresh and fun to know I’m not playing the same exact thing.




            Fates, continues the child unit thing from Awakening which was a mechanic I absolutely loved and was happy to see again. However, I was disappointed on how few children you get from the pairings in comparison to Awakening, but I will cut some slack on that because that was a part of the story in Awakening. I was very happy to see this feature return in the game since it was one of the things I really enjoyed in Awakening.




Overall Score: 9.5/10

Gameplay: 9           Graphics: 9                Story: 9          Sound and Music: 9      
  

Replay-Value: 9


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